Hello there fellow Geeks!
It is Warhammer Time again!!
As of now, because I have a little more free time than usual, I have been trying my hardest to paint as much as I can and make sure that I accomplish all my year's project. It's been hard to really actually dedicate and focus into doing modelling the whole day or for even a couple of days.
Furthermore, it has come to my realization that overcoming procrastination is easier said than done. However, should I do dedicated my fullest time, potential and hard work into doing all my painting and model kits, I'd be sure to share with you all the experience.
Today, I feature to you all the Screamers of Tzeentch. Awesome Flying Monsters that I have decided to add to my Daemon of Chaos Army. As stated in the rulebook, these Screamers are glimmering sky-sharks that ride upon the winds of magic as a bird glides upon the breeze.
While they look like some freak of nature shrieking above the sky like some form of stingray, they bring my dynamics to my daemon army. With most units in the Daemon army being on the ground (besides the Chaos Furies) and no war machines to provide retaliatory barrage of firepower against enemy forces, the Daemons have nothing that could move fast enough to deal with war machines.
This brings me to the Screamers. They are a Flying Unit and can engage crews of War Machines faster than any ground unit. Furthermore, they work as a Flying Unit which means they are skirmishes. (-1 to hit skirmishers)
On the surface, their stats are kinda poor and average for a flying unit. My Pegasus Knights could shred them to pieces easily. With a strength and toughness stat of 3 and 1 wound, even chaos furies would provide a better punch against enemy units than these guys.
However, it isn't their basic stats that makes them attractive compared to Chaos Furies. It is their special abilities that makes them wicked sick.
As you can see from this picture of a Screamer above, its side is laden with jagged edges and spikes. This provides the screamer with the features to do its special Slashing Attack and what it does packs a great deal of a punch. If a Screamer moves over an unengaged enemy unit in the remaining move phase, that enemy unit suffers an automatic Strength 5 hit per Screamer that has passed over the unit. This Slashing Attack essentially can whittle down a unit without the Screamer actually engaging the enemy.
So imagine this, 6 Screamers passing over a character model. That would result in 6 Strength 5 hits on the unit. This would also work especially well with war machine crew and light cavalry without even needing the Screamers to engage the enemy. While these ability is limited to one time per unit and it is not very effective against high toughness or horde units, it is more than enough to cause your opponents to ensure they put down the Screamers as fast as possible. (Thanks Josh and Desolater for pointing out the obvious which i have misread, Do forgive me as I have not started playing the Daemon Army Yet)
And so I am slowly building up my Daemon of Chaos Army with these guys. Bit By Bit I will get more of other types of units to be able to play a decent game with this army (As will I do the same for my Dwarf Army). However, stay tune as there will also be new additions to my existing Mortals of Chaos and Bretonnian Army.
Hopefully it shall be done as soon as possible!