Thank you once again for coming to toyconstruct for your nerdy goodness! After enjoying the awesomeness of JQ's T-80B, I guess it's some time for some fantasy!
|Box art for the Kingdoms of Amalur: Reckoning.|
|R.A. Salvatore, well known for his writing for the Forgotten Realms series.|
|Mr. Todd McFarlane, celebrated creator of Spawn.|
|Ken Rolston, lead designer of Morrowind and Oblivion fame.|
So with such an impressive cast of individuals involved in Amalur, will it live up to the hype and become a RPG hit of its own...or will it be relegated to an ambitious game that failed to gain traction with gamers?
Good thing is, there's a demo out there that you can download...you'll need to access it through EA's Origin or Steam. If you're a Mass Effect fan, playing this demo will unlock additional equipment for your retail copy of Mass Effect 3.
Here's the launch trailer to Amalur:
Generally, it is hard to tell if Amalur will succeed. There are elements that make it special, and inevitably its existence as a fantasy RPG will have gamers comparing it against Skyrim...which has a superior graphics engine and a loyal fan base, not to forget Diablo III is coming somewhere in the horizon of "early 2012". But all of this does not discount Amalur from becoming a success story.
A great potential the story holds is that its antagonist faction, the Tuatha, have one eerie resemblance to the fearsome Cylons of BSG fame: practical immortality with resurrection. To me, a story with odds stacked against you makes a solid backdrop for challenging gameplay (eg. Dead Space and Descent: Freespace).
Amalur is very much an action RPG, definitely leaning toward the action part...think more like Dragon Age II than Baldur's Gate. Combat is designed to be flowing, placing a high priority on precise button pressing and reaction times, but without the harsh penalties for failures of Dark Souls/Demon's Souls. If that sounds like your thing, then Amalur might be a good fit for you. I played it on the PC, and the default button assignment is not very intuitive (but can be tweaked in the retail version).
Word is that this game will be the predecessor of an upcoming MMORPG afterall...