Sorry to break it up to all readers.
But things just turned for the worse in terms of my schedule and pretty much everything else.
As such, I am going to stop posting for the next few weeks to sort all things out before I get on track with posting the usual stuff on Toyconstruct. Sorry for any inconvenience and Cheers to all who support the blog!
Friday, February 11, 2011
Wednesday, February 9, 2011
Arleigh Burkes Flight I in Micro Scale
It is finally time for me to show what I have been up to in terms of GHQ. The newly embark wargaming system catered to my Modern Military hobby scope that I take lots of interest in.
In fact, I shall also be reviewing their products too.
GHQ provides miniatures for Micro Wargaming for the Great War, World War 2 and Modern Warfare. Specializing more on WW2 and Modern Warfare.
In all my time delving into Military model kits, Military tabletop gaming and Modern Warfare stuff, I have never come across a company that provides such an extensive range of miniatures that would put even the big model kit companies to shame in terms of range of models.
Furthermore, at micro-scale which is 1/285 for armour and aircraft and 1/2400 for ships, that is pretty darn small, they manage to put much details and intricacy in the miniatures they produce.

Today, I shall feature the Arleigh Burke Flight I destroyer from the GHQ miniature productline. This model can be used under a game system called Harpoon for Modern Naval Warfare.

The game system pretty much provides a realistic battle simulation of modern naval battle.
While many critics have point out that the last modern naval battle was the Falkland Wars and much of this system is based on speculation, it provides the next closest thing to what Modern Naval Warfare could possibly be.

Note that all GHQ miniatures are made of Metal and as such, it enables more details in the casting of it. These ships were quite a hassle for me as I had to do a lil conversion to make it look like the actual Arleigh Burke. If u look at the horizontal bars (one short one and a longer one) on the Tripod mast of the ship from the second picture, those were made out of staple lead to the appropriate length so that it has a more better resemblance of the ship. I add a few smaller metal piece to the longer horizontal bar to make it look as close as the real thing as possible. This is shown in the highlighted picture of an Actual Arleigh Burke Destroyer.

I have more in store for you in terms of Modern Naval Miniatures. And while I have not read the concept rules of Harpoon, the Modern Naval Warfare game, I am expanding my miniature collection of Modern Naval Warships by collecting from GHQ and other companies.
However, I will be painting up more GHQ stuff for Micro Armour. Of which, I will feature it along with the gaming system that I have vaguely browse through, so stay tune!
Furthermore, I shall be starting up the Chinese Army that I have collected before I proceed with the U.S Forces I have bought from GHQ. Till then, Cheerios!!
In fact, I shall also be reviewing their products too.
GHQ provides miniatures for Micro Wargaming for the Great War, World War 2 and Modern Warfare. Specializing more on WW2 and Modern Warfare.
In all my time delving into Military model kits, Military tabletop gaming and Modern Warfare stuff, I have never come across a company that provides such an extensive range of miniatures that would put even the big model kit companies to shame in terms of range of models.
Furthermore, at micro-scale which is 1/285 for armour and aircraft and 1/2400 for ships, that is pretty darn small, they manage to put much details and intricacy in the miniatures they produce.
Today, I shall feature the Arleigh Burke Flight I destroyer from the GHQ miniature productline. This model can be used under a game system called Harpoon for Modern Naval Warfare.
The game system pretty much provides a realistic battle simulation of modern naval battle.
While many critics have point out that the last modern naval battle was the Falkland Wars and much of this system is based on speculation, it provides the next closest thing to what Modern Naval Warfare could possibly be.
Note that all GHQ miniatures are made of Metal and as such, it enables more details in the casting of it. These ships were quite a hassle for me as I had to do a lil conversion to make it look like the actual Arleigh Burke. If u look at the horizontal bars (one short one and a longer one) on the Tripod mast of the ship from the second picture, those were made out of staple lead to the appropriate length so that it has a more better resemblance of the ship. I add a few smaller metal piece to the longer horizontal bar to make it look as close as the real thing as possible. This is shown in the highlighted picture of an Actual Arleigh Burke Destroyer.

I have more in store for you in terms of Modern Naval Miniatures. And while I have not read the concept rules of Harpoon, the Modern Naval Warfare game, I am expanding my miniature collection of Modern Naval Warships by collecting from GHQ and other companies.
However, I will be painting up more GHQ stuff for Micro Armour. Of which, I will feature it along with the gaming system that I have vaguely browse through, so stay tune!
Furthermore, I shall be starting up the Chinese Army that I have collected before I proceed with the U.S Forces I have bought from GHQ. Till then, Cheerios!!
Friday, February 4, 2011
Duty Calls: The Calm before the Storm
Hey Everyone
Thanks JQ for putting up those awesome posts on the Men-o-Art, aka his Men-at-Arms that look really good on camera but have lousy weapon skills. Unfortunately I left most of my WFB stuff at home, and I will be taking pics of my other action figures really soon (eg. Star Wars, Transformers, Marvel).
Here's a piece of really interesting gaming news. Bulletstorm is a FPS by Epic Games and People Can Fly, which also happen to be under EA...the very arch-nemesis of Activision and subject of a lawsuit for enticing Infinity Ward members away and arranging for their departures. When I first saw Bulletstorm, I thought it was a contender to Duke Nukem due to the over-the-top action sequences and "tough guy" attitude that exude from one of the characters.
So instead of making a demo for the game, the creators decided to make a mini-game with tongue-in-cheek references to the wildly popular Modern Warfare franchise. It's free to download, and it gives you about a few minutes of play. But if you're not planning on playing it, here's a video by Jacob VanDerWerf of (firingsquad.com) had recorded while playing the game:
Reactions anyone?
Thanks JQ for putting up those awesome posts on the Men-o-Art, aka his Men-at-Arms that look really good on camera but have lousy weapon skills. Unfortunately I left most of my WFB stuff at home, and I will be taking pics of my other action figures really soon (eg. Star Wars, Transformers, Marvel).
Here's a piece of really interesting gaming news. Bulletstorm is a FPS by Epic Games and People Can Fly, which also happen to be under EA...the very arch-nemesis of Activision and subject of a lawsuit for enticing Infinity Ward members away and arranging for their departures. When I first saw Bulletstorm, I thought it was a contender to Duke Nukem due to the over-the-top action sequences and "tough guy" attitude that exude from one of the characters.
So instead of making a demo for the game, the creators decided to make a mini-game with tongue-in-cheek references to the wildly popular Modern Warfare franchise. It's free to download, and it gives you about a few minutes of play. But if you're not planning on playing it, here's a video by Jacob VanDerWerf of (firingsquad.com) had recorded while playing the game:
Reactions anyone?
Tuesday, February 1, 2011
A close-up on the New Version of Men-at-arms
Good day to all again,
And I hope u readers are satisfied with the increase frequencies of posts and also the intermittent posts updating you guys on the activities that Joshua and Myself have been up to.
Its been a pretty wild ride for both of us and we are trying our best to give u the maximum pleasure of being able to come and check Toyconstruct more than once a week and see new stuff!
I can't promise we will always be posting this frequently but at least once a week you will get something from us. :)

So here is the follow-up to the last feature of my Old Men-at-arms and the one lone shot of my new men-at-arms. This time round, the new models due to a better sculpt (as mentioned before), enables my brown washes to fill into more of the crevasse around many areas as compared to the old models. This makes the figures look more distinct and defined compared to the old ones.

One thing you can also notice about the new figures is that they are more proportional in body and size compared to the old ones. Furthermore, the regiment comprises of more dynamic expressions in each model than the old one.

I really like how this new Men-at-arms look like and I tried to be as detailed and smooth with the painting of their faces and all. However, I must admit that in terms of painting white, I might have not been too good in painting white well.
Still have a problem in making a smooth white finish that doesn't look too watered down. And because I apply too many layers of white, i normally end up with one thick grooved-like white paint layer , or a watered down with a bit of gray showing from behind. This can be seen a bit on the shield of the figures.
If anyone has tips in preventing this from happening, let me know!

In this pic, We see the Men-at-arms march towards their enemy. On a side note, I hope that when the new Bretonnian Army book is released, the Men-at-arms would get a boost of their weapon skill because they are pretty horrid and that 2 WS makes it harder for the Men to land hits.
Nonetheless, we must give credit to the peasant/Men-at-arms of Bretonnia as they are the backbone in which the kingdom and its Knights sit upon. Without them, the army of Bretonnia would not have its numbers.

With the many customizable parts in the new Men-at-arms model sprues,I was able to have added a few trinkets in the New Men-at-arms. Therefore, each individual carries something that is pretty unique to him. On top of that, this regiment has a guard dog as the mascot of the regiment. (You don't get such extras in the old versions)

With the leader looking very much more grittier than the old Men-at-arms, I would like to think that they would perform as well as they look. In fact, I hope to field both old and new men-at-arms efficiently in battle. So far though, they haven't been much of a impediment against enemy charges (From experience against my friends' armies). :S
But they do serve well as good cannon fodder. :S
Ahh.. such is the tragedy of being a lowly peasant. So while they remain the foundation of Bretonnia, their quantity doesn't really make up for the quality of enemies that chop them down easily.
Train harder Peasant! so u can get ur WS back to 3!
And I hope u readers are satisfied with the increase frequencies of posts and also the intermittent posts updating you guys on the activities that Joshua and Myself have been up to.
Its been a pretty wild ride for both of us and we are trying our best to give u the maximum pleasure of being able to come and check Toyconstruct more than once a week and see new stuff!
I can't promise we will always be posting this frequently but at least once a week you will get something from us. :)
So here is the follow-up to the last feature of my Old Men-at-arms and the one lone shot of my new men-at-arms. This time round, the new models due to a better sculpt (as mentioned before), enables my brown washes to fill into more of the crevasse around many areas as compared to the old models. This makes the figures look more distinct and defined compared to the old ones.
One thing you can also notice about the new figures is that they are more proportional in body and size compared to the old ones. Furthermore, the regiment comprises of more dynamic expressions in each model than the old one.
I really like how this new Men-at-arms look like and I tried to be as detailed and smooth with the painting of their faces and all. However, I must admit that in terms of painting white, I might have not been too good in painting white well.
Still have a problem in making a smooth white finish that doesn't look too watered down. And because I apply too many layers of white, i normally end up with one thick grooved-like white paint layer , or a watered down with a bit of gray showing from behind. This can be seen a bit on the shield of the figures.
If anyone has tips in preventing this from happening, let me know!
In this pic, We see the Men-at-arms march towards their enemy. On a side note, I hope that when the new Bretonnian Army book is released, the Men-at-arms would get a boost of their weapon skill because they are pretty horrid and that 2 WS makes it harder for the Men to land hits.
Nonetheless, we must give credit to the peasant/Men-at-arms of Bretonnia as they are the backbone in which the kingdom and its Knights sit upon. Without them, the army of Bretonnia would not have its numbers.
With the many customizable parts in the new Men-at-arms model sprues,I was able to have added a few trinkets in the New Men-at-arms. Therefore, each individual carries something that is pretty unique to him. On top of that, this regiment has a guard dog as the mascot of the regiment. (You don't get such extras in the old versions)
With the leader looking very much more grittier than the old Men-at-arms, I would like to think that they would perform as well as they look. In fact, I hope to field both old and new men-at-arms efficiently in battle. So far though, they haven't been much of a impediment against enemy charges (From experience against my friends' armies). :S
But they do serve well as good cannon fodder. :S
Ahh.. such is the tragedy of being a lowly peasant. So while they remain the foundation of Bretonnia, their quantity doesn't really make up for the quality of enemies that chop them down easily.
Train harder Peasant! so u can get ur WS back to 3!
Thursday, January 27, 2011
Blaming Video Games...yet again
Hey Everyone
Thanks go out to JQ for updating us with his warhammer exploits, and I have to say that his men-at-arms indeed look great. JQ's having a really "educational" time in the league at the moment, as he regaled to me tales of brave charges and stoic foes. As always, I do not want to be a spoiler and I can at least assure all of you that his reports will be a good read.
Recently, you all must have heard about the terrorist bombing in Moscow. We at toyconstruct express condolences to the tragic loss of innocent lives, and we are indeed living under the spectre of terrorism. When I first read about it, it immediately reminded me of Modern Warfare 2, which has a stage that sees you killing innocent civilians in a fictional Russian airport.

Unfortunately, the state media (admittedly quite distressed and distraught) cited the game as the "inspiration" for the terrorist act. I've played through that stage, and it is unfortunate that the actual event has a casual relation to that "No Russian" stage. And more commentators have added that video gaming is a "training device" for terrorists. To me, that sounds more like a reaction out of fear than being constructive. Plus, anything can be used to train terrorists....even recruitment in the army/police.

MW2's stage is a totally different style of attack (more akin to Calcutta) where they fired upon crowds of innocent civilians. Moreover, the terrorists were Russian ultra-nationalists who masqueraded as Americans...the only thing MW2 shares with the actual terrorist event is the location in Russia.
From what I know, perhaps the source of dissent would be a more appropriate area to look in to. For one, Chechnya has been a longtime thorn in Russia's side, and their fight for independence has been a protracted and bloody battle against government control. It is more helpful to look into that than blaming video games...
I do apologize if this post is a "soapbox", as I am convinced that video games make easy scapegoats for tragedies and blaming them deflects energy and focus away from the important issues at hand. I am not an expert on the situation in the North Caucasus, and I am very doubtful that the Federal government is handling it well at all. Most importantly, this could be Russia's 9/11 event and will indeed have a massive impact on their national consciousness, where the Chechen conflict and dissent is brought right out in front for all to see.
Thanks go out to JQ for updating us with his warhammer exploits, and I have to say that his men-at-arms indeed look great. JQ's having a really "educational" time in the league at the moment, as he regaled to me tales of brave charges and stoic foes. As always, I do not want to be a spoiler and I can at least assure all of you that his reports will be a good read.
Recently, you all must have heard about the terrorist bombing in Moscow. We at toyconstruct express condolences to the tragic loss of innocent lives, and we are indeed living under the spectre of terrorism. When I first read about it, it immediately reminded me of Modern Warfare 2, which has a stage that sees you killing innocent civilians in a fictional Russian airport.
A bloody scene from the Domodedovo airport.
Unfortunately, the state media (admittedly quite distressed and distraught) cited the game as the "inspiration" for the terrorist act. I've played through that stage, and it is unfortunate that the actual event has a casual relation to that "No Russian" stage. And more commentators have added that video gaming is a "training device" for terrorists. To me, that sounds more like a reaction out of fear than being constructive. Plus, anything can be used to train terrorists....even recruitment in the army/police.
"No Russian" Stage in Modern Warfare 2.
From what I know, perhaps the source of dissent would be a more appropriate area to look in to. For one, Chechnya has been a longtime thorn in Russia's side, and their fight for independence has been a protracted and bloody battle against government control. It is more helpful to look into that than blaming video games...
I do apologize if this post is a "soapbox", as I am convinced that video games make easy scapegoats for tragedies and blaming them deflects energy and focus away from the important issues at hand. I am not an expert on the situation in the North Caucasus, and I am very doubtful that the Federal government is handling it well at all. Most importantly, this could be Russia's 9/11 event and will indeed have a massive impact on their national consciousness, where the Chechen conflict and dissent is brought right out in front for all to see.
Wednesday, January 26, 2011
Men-at-arms and lowly Peasants!
Good Day to all!
I am back with more Warhammer! And it will be pretty much be a few long days of Warhammer in Toyconstruct.
As of now, I am in a Warhammer League in which I am pitting my army against ppl of the Singaporean Warhammer Community. This would be my first time not battling against my usual friends and at the same time practicing my skills and knowledge in the art of war using the new Warhammer 8th edition rules.
I will give you updates and pictures of the competition and more. Other than that, WISH ME LUCK!
Onto the pictures for this entry!
I believe that for those who have followed my Warhammer blog (www.warham.blogspot.com) before Toyconstruct would know that I have a few really old edition Men-at-arms from Bretonnia. Back then, they came in blister pack and cost a fortune to buy a sizeable amount of Men and field them. Yet they have crap stats and the recent army book has only made things worse by giving my Men-at-arm a measly Weapon skill 2.
Well, I haven't really got around to paiting and basing it totally but at the start of last year or earlier, i decided to finish it up and touch it up with washes and make it look better than their plan colours.

While I must say I didn't really do intensive re-painting, I made improvements and did the essential basing needed. So here they are, back again in their most refined pictures so far. You might take notice of the leader Men-at-arm that I have used in other pictures long ago.

It is also interesting to note that many of these Men-at-arms have clean slate faces and look less grittier than the current ones I have made. (I think I have mentioned this before.)

But after half a year or so since I had last feature them in progress, I present to you my completed new edition Men-at-arms of Bretonnia, complete with extra trinkets.
I pretty damn happy with the painting that I had done with this guys. While they still have areas that are clean slate, I have applied more drybrushing and more fine detailing compared to the previous Men-at-arms. But perhaps, you guys can make a more diversified comparison of the two. However, this guys were done before I did my Ironbreakers. Therefore, you can see it isn't as gritty or layered as much compared to my recent works.
However, I must also point out that because the new Men-at-arms are sculpted in more details which has also enabled me to make use of the extra details to paint better and make it look better than the old models.
Stay tune for more pics of my Men-at-arms in the next entry.
I am back with more Warhammer! And it will be pretty much be a few long days of Warhammer in Toyconstruct.
As of now, I am in a Warhammer League in which I am pitting my army against ppl of the Singaporean Warhammer Community. This would be my first time not battling against my usual friends and at the same time practicing my skills and knowledge in the art of war using the new Warhammer 8th edition rules.
I will give you updates and pictures of the competition and more. Other than that, WISH ME LUCK!
Onto the pictures for this entry!
I believe that for those who have followed my Warhammer blog (www.warham.blogspot.com) before Toyconstruct would know that I have a few really old edition Men-at-arms from Bretonnia. Back then, they came in blister pack and cost a fortune to buy a sizeable amount of Men and field them. Yet they have crap stats and the recent army book has only made things worse by giving my Men-at-arm a measly Weapon skill 2.
Well, I haven't really got around to paiting and basing it totally but at the start of last year or earlier, i decided to finish it up and touch it up with washes and make it look better than their plan colours.
While I must say I didn't really do intensive re-painting, I made improvements and did the essential basing needed. So here they are, back again in their most refined pictures so far. You might take notice of the leader Men-at-arm that I have used in other pictures long ago.
It is also interesting to note that many of these Men-at-arms have clean slate faces and look less grittier than the current ones I have made. (I think I have mentioned this before.)
But after half a year or so since I had last feature them in progress, I present to you my completed new edition Men-at-arms of Bretonnia, complete with extra trinkets.
I pretty damn happy with the painting that I had done with this guys. While they still have areas that are clean slate, I have applied more drybrushing and more fine detailing compared to the previous Men-at-arms. But perhaps, you guys can make a more diversified comparison of the two. However, this guys were done before I did my Ironbreakers. Therefore, you can see it isn't as gritty or layered as much compared to my recent works.
However, I must also point out that because the new Men-at-arms are sculpted in more details which has also enabled me to make use of the extra details to paint better and make it look better than the old models.
Stay tune for more pics of my Men-at-arms in the next entry.
Sunday, January 23, 2011
Fantasy Tabletop Wargaming Update
Greetings to all yet again!
Bet you guys weren't expecting such a huge load of entries per week now yeah?
In any case, I shall give you the updates on our tryout of the Warhammer 8th Edition.
In the first game, It was a battle between brethren. High Elves (Wei Ting) against Dark Elves (Joshua) and it was a match-up I have been looking forward to for a year since knowing that Joshua was starting up Dark Elves.
After facing Wei Ting's new edition High Elves with my Bretonnians, I knew that Wei Ting would be a tough customer to the first time Dark Elf General Joshua. Furthermore, with many buff ups for the High Elf army, all Wei Ting needed were consistent rolls. Of which, he was able to deal a swift death blow to my Bretonnian army.
I was anticipating Wei Ting to be doing the same to Joshua.
However, Joshua had the element of surprise as we were both unfamiliar with Dark Elf tactics and the general abilities that the Dark Elf army could inflict on the High Elves.

So the first few turns started out slow, Wei Ting was buffing up his units and edging slowly to meet Joshua's Dark Elves. Within those turns, Joshua had the unfortunate circumstance of casting a miscast which rendered his Mage useless as it got reduce to a level 0 Mage.
Things got a little trickier halfway into the game as Joshua continued firing volleys upon volleys of Bolts against Wei Ting army. The firepower of the Dark Elves were superior to that of the High Elf but it wasn't long before swords clashed. However, during the process where charges were made and close combat ensuing, Joshua made a mistake of opting his fast Calvary to flee through his own units to lure Wei Ting's Spearmen into his bigger unit of Dark Elf Spearmen. The plan sorta failed as he failed his leadership test for panic and caused both units to almost flee off the table. However, he manage to recompose himself and rally his fleeing units before Wei Ting could overrun them.

Eventually, Joshua set loose his War Hydra which pretty much ravage much of Wei Ting's core units to call it a victory. However in the midst of this entire game, we forgot a few rules that were vital to Joshua winning. The rule where single models do not have 360 degree view and have a specific charging arc meant that the War Hydra could not have rear Wei Ting's unit of Elven Spearmen after overrunning another unit and having its back faced the Wei Ting's Unit of Spearmen. We also carelessly forgot that in terms of shooting, only head torso and arms are counted as being visible in terms of line of sight and that ornaments and weapons doesn't count as being part of the line of sight too. Therefore, Joshua's shooting wouldn't have been as deadly as it was. Especially firing through the hill. While vital, it was widely agreed that Joshua seized the day of Battle with a huge effort giving to the RBTs and the War Hydras.

The next game pitted my Chaos Army against Joshua's Dark Elves. Having a history of doing quite crappily with my Chaos army especially against Joshua's Empire, I was pretty wary and scared facing off with his Dark Elves. This was especially so since i witness the decimation of Wei Ting's High Elf Army.

I chose to field Khorne and while it is pretty much the worst army to face a Dark elf, I was banking on Combat and also hoping my Magic resistance would prove a hindrance to Joshua.
The beginning of the game, Joshua's shooting was picking off my Chaos Warriors and Knights quite easily. Much to my dismay, My Chaos Knights whom were really expensive, were felled easily by Dark Elf firepower and magic.
I Trudge on.. preparing my Horde of Warrior to face Elven steal and bask in the bloody mess that would ensue in Close combat.

Eventually, Steel tips and Great Axes fell upon each other and because my Chaos Warriors were equipped to have as many chances of attacks. It took a huge toll of casualties on Joshua's Dark Elf army. All this while, I have been losing my numbers to shooting and evil magic eating away through the armor of my warriors (Plague of Rust). But once I lay my sword on his army's flesh, I even the total casualties inflicted on both sides.
While the situation got into a real tie breaker in which Joshua could continue to chop me down with his range units and use his close combat units to wear me down. I stood a chance of removing his Repeater Bolt Throwers (RBTs) and finishing up the battlegrounds with the brunt of my vanguard.
However, we had to call the game forfeit as we realized that i had fouled up the rule on supporting rank attack (Supporting rank only attack once regardless of how many attack you have), I was using the actual attack stat of my supporting rank rather than just one sole attack which pretty much skewed my number of hits and wounds. Fearing that we had not much time left in the day, we concluded the battle as forfeited. However, admittedly I must say, I would have been in the losing plight of things at tht point of time as it would have meant I would have inflicted less casualties and Joshua could have lured my massive horde of Chaos Warriors around while he shoots me to death. He still had plenty of units to charge and flank me.
And while my two large units of Chaos Warriors were still in healthy condition, I had fail to break his hold of shooting on me.
Clearly though, Time was not on our side as Joshua had a busy schedule in Singapore before he returns back to the US.
But in conclusion, The Dark Elf army was a refreshing new opponent and Joshua really showed martial prowess in tackling both High Elf and Chaos Army.
As for now, I have to do a fast track learning session on the new rules and get ready for the Warhammer League. My Bretonnian Army will be facing High Elves and Lizardmen in the next few days. Hopefully, My knights won't disappoint me.
Till then. Keep on gaming :)
Bet you guys weren't expecting such a huge load of entries per week now yeah?
In any case, I shall give you the updates on our tryout of the Warhammer 8th Edition.
In the first game, It was a battle between brethren. High Elves (Wei Ting) against Dark Elves (Joshua) and it was a match-up I have been looking forward to for a year since knowing that Joshua was starting up Dark Elves.
After facing Wei Ting's new edition High Elves with my Bretonnians, I knew that Wei Ting would be a tough customer to the first time Dark Elf General Joshua. Furthermore, with many buff ups for the High Elf army, all Wei Ting needed were consistent rolls. Of which, he was able to deal a swift death blow to my Bretonnian army.
I was anticipating Wei Ting to be doing the same to Joshua.
However, Joshua had the element of surprise as we were both unfamiliar with Dark Elf tactics and the general abilities that the Dark Elf army could inflict on the High Elves.
So the first few turns started out slow, Wei Ting was buffing up his units and edging slowly to meet Joshua's Dark Elves. Within those turns, Joshua had the unfortunate circumstance of casting a miscast which rendered his Mage useless as it got reduce to a level 0 Mage.
Things got a little trickier halfway into the game as Joshua continued firing volleys upon volleys of Bolts against Wei Ting army. The firepower of the Dark Elves were superior to that of the High Elf but it wasn't long before swords clashed. However, during the process where charges were made and close combat ensuing, Joshua made a mistake of opting his fast Calvary to flee through his own units to lure Wei Ting's Spearmen into his bigger unit of Dark Elf Spearmen. The plan sorta failed as he failed his leadership test for panic and caused both units to almost flee off the table. However, he manage to recompose himself and rally his fleeing units before Wei Ting could overrun them.
Eventually, Joshua set loose his War Hydra which pretty much ravage much of Wei Ting's core units to call it a victory. However in the midst of this entire game, we forgot a few rules that were vital to Joshua winning. The rule where single models do not have 360 degree view and have a specific charging arc meant that the War Hydra could not have rear Wei Ting's unit of Elven Spearmen after overrunning another unit and having its back faced the Wei Ting's Unit of Spearmen. We also carelessly forgot that in terms of shooting, only head torso and arms are counted as being visible in terms of line of sight and that ornaments and weapons doesn't count as being part of the line of sight too. Therefore, Joshua's shooting wouldn't have been as deadly as it was. Especially firing through the hill. While vital, it was widely agreed that Joshua seized the day of Battle with a huge effort giving to the RBTs and the War Hydras.
The next game pitted my Chaos Army against Joshua's Dark Elves. Having a history of doing quite crappily with my Chaos army especially against Joshua's Empire, I was pretty wary and scared facing off with his Dark Elves. This was especially so since i witness the decimation of Wei Ting's High Elf Army.
I chose to field Khorne and while it is pretty much the worst army to face a Dark elf, I was banking on Combat and also hoping my Magic resistance would prove a hindrance to Joshua.
The beginning of the game, Joshua's shooting was picking off my Chaos Warriors and Knights quite easily. Much to my dismay, My Chaos Knights whom were really expensive, were felled easily by Dark Elf firepower and magic.
I Trudge on.. preparing my Horde of Warrior to face Elven steal and bask in the bloody mess that would ensue in Close combat.
Eventually, Steel tips and Great Axes fell upon each other and because my Chaos Warriors were equipped to have as many chances of attacks. It took a huge toll of casualties on Joshua's Dark Elf army. All this while, I have been losing my numbers to shooting and evil magic eating away through the armor of my warriors (Plague of Rust). But once I lay my sword on his army's flesh, I even the total casualties inflicted on both sides.
While the situation got into a real tie breaker in which Joshua could continue to chop me down with his range units and use his close combat units to wear me down. I stood a chance of removing his Repeater Bolt Throwers (RBTs) and finishing up the battlegrounds with the brunt of my vanguard.
However, we had to call the game forfeit as we realized that i had fouled up the rule on supporting rank attack (Supporting rank only attack once regardless of how many attack you have), I was using the actual attack stat of my supporting rank rather than just one sole attack which pretty much skewed my number of hits and wounds. Fearing that we had not much time left in the day, we concluded the battle as forfeited. However, admittedly I must say, I would have been in the losing plight of things at tht point of time as it would have meant I would have inflicted less casualties and Joshua could have lured my massive horde of Chaos Warriors around while he shoots me to death. He still had plenty of units to charge and flank me.
And while my two large units of Chaos Warriors were still in healthy condition, I had fail to break his hold of shooting on me.
Clearly though, Time was not on our side as Joshua had a busy schedule in Singapore before he returns back to the US.
But in conclusion, The Dark Elf army was a refreshing new opponent and Joshua really showed martial prowess in tackling both High Elf and Chaos Army.
As for now, I have to do a fast track learning session on the new rules and get ready for the Warhammer League. My Bretonnian Army will be facing High Elves and Lizardmen in the next few days. Hopefully, My knights won't disappoint me.
Till then. Keep on gaming :)
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